Head to head
IdleOn vs Warfare Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~80.6k | Down 4.0% |
| September 2026 | ~84k | Up 3.3% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Warfare Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~101 | |
| September 2026 | ~101 | |
| August 2026 | ~101 | |
| July 2026 | ~101 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- IdleOn
- 12.5kDown 27%
- Warfare Online
- —
IdleOn currently has 12,471 peak concurrent Steam players; no comparable data is tracked for Warfare Online.
Discord members
- IdleOn
- 198kUp 0.2%
- Warfare Online
- —
IdleOn currently has 198,022 Discord members; no comparable data is tracked for Warfare Online.
Reddit members
- IdleOn
- 56.8kUp 1.0%
- Warfare Online
- —
IdleOn currently has 56,827 subreddit members; no comparable data is tracked for Warfare Online.
Twitch viewers
- IdleOn
- 55Down 86%
- Warfare Online
- —
IdleOn currently has 55 live Twitch viewers; no comparable data is tracked for Warfare Online.
YouTube subscribers
- IdleOn
- 102kDown 1.0%
- Warfare Online
- —
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for Warfare Online.
How these estimates are made
IdleOn
IdleOn is estimated to have 32k – 110k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warfare Online
Warfare Online is showing no measurable concurrent players on Steam. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


