Head to head
IdleOn vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~84.3k | Up 0.4% |
| September 2026 | ~84k | Up 3.3% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.4k | Up 0.1% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- IdleOn
- 12.7kDown 7.7%
- VRChat
- 47.7kDown 15%
VRChat currently has about 3.8× as many peak concurrent Steam players as IdleOn — 47,725 vs 12,709.
Discord members
- IdleOn
- 198.1k
- VRChat
- 421.3kUp 0.8%
VRChat currently has about 2.1× as many Discord members as IdleOn — 421,315 vs 198,057.
Reddit members
- IdleOn
- 57.3kUp 0.9%
- VRChat
- 242.1kUp 0.6%
VRChat currently has about 4.2× as many subreddit members as IdleOn — 242,083 vs 57,265.
Twitch viewers
- IdleOn
- 51Down 79%
- VRChat
- 9.2kUp 4.5%
VRChat currently has about 181× as many live Twitch viewers as IdleOn — 9,210 vs 51.
YouTube subscribers
- IdleOn
- 102k
- VRChat
- 131kUp 0.8%
VRChat currently has about 1.3× as many YouTube subscribers as IdleOn — 131,000 vs 102,000.
How these estimates are made
IdleOn
IdleOn is estimated to have 38k – 130k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 160k – 580k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


