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Head to head

IdleOn vs sZone Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2020 · 6 years ago
December 2015 · 11 years ago

Daily players

37k – 130k
3 – 9

Estimated players

81.9kDown 2.9%
728

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

IdleOnsZone Online

IdleOn

Average monthly estimated players
MonthEstimated playersChange
September 2026~84.5kUp 4.0%
August 2026~81.3kUp 0.7%
July 2026~80.8k

sZone Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~728
August 2026~728
July 2026~728

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

IdleOn
14.2kUp 76%
sZone Online
0

IdleOn currently has 14,218 peak concurrent Steam players, while sZone Online has 0.

Discord members

IdleOn
197.9kUp 0.3%
sZone Online

IdleOn currently has 197,947 Discord members; no comparable data is tracked for sZone Online.

Reddit members

IdleOn
56.6kUp 1.2%
sZone Online

IdleOn currently has 56,642 subreddit members; no comparable data is tracked for sZone Online.

Twitch viewers

IdleOn
43Down 82%
sZone Online
0

IdleOn currently has 43 live Twitch viewers, while sZone Online has 0.

YouTube subscribers

IdleOn
102kDown 1.0%
sZone Online

IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for sZone Online.

How these estimates are made

IdleOn

IdleOn is estimated to have 37k – 130k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

sZone Online

sZone Online is estimated to have 3 – 9 players a day. Around 150k – 390k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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