Head to head
IdleOn vs SoulSaverOnline
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
Publishers
Player activity
Smoothed estimated players over time.
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~84.2k | Up 3.6% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
SoulSaverOnline
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~48 | Up 2.1% |
| August 2026 | ~47 | Up 4.4% |
| July 2026 | ~45 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- IdleOn
- 13.8kDown 17%
- SoulSaverOnline
- 21Up 5.0%
IdleOn currently has about 656× as many peak concurrent Steam players as SoulSaverOnline — 13,772 vs 21.
Discord members
- IdleOn
- 198kUp 0.3%
- SoulSaverOnline
- —
IdleOn currently has 197,993 Discord members; no comparable data is tracked for SoulSaverOnline.
Reddit members
- IdleOn
- 56.7kUp 1.1%
- SoulSaverOnline
- —
IdleOn currently has 56,735 subreddit members; no comparable data is tracked for SoulSaverOnline.
Twitch viewers
- IdleOn
- 241Down 36%
- SoulSaverOnline
- —
IdleOn currently has 241 live Twitch viewers; no comparable data is tracked for SoulSaverOnline.
YouTube subscribers
- IdleOn
- 102kDown 1.0%
- SoulSaverOnline
- —
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for SoulSaverOnline.
How these estimates are made
IdleOn
IdleOn is estimated to have 34k – 120k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SoulSaverOnline
SoulSaverOnline is estimated to have 68 – 240 players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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