Head to head
IdleOn vs Pocket Car: VR Ground
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
Publishers
Player activity
Smoothed estimated players over time.
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~84.3k | Up 3.7% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Pocket Car: VR Ground
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2 | |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- IdleOn
- 13kUp 61%
- Pocket Car: VR Ground
- 0
IdleOn currently has 12,980 peak concurrent Steam players, while Pocket Car: VR Ground has 0.
Discord members
- IdleOn
- 197.8kUp 0.3%
- Pocket Car: VR Ground
- —
IdleOn currently has 197,781 Discord members; no comparable data is tracked for Pocket Car: VR Ground.
Reddit members
- IdleOn
- 56.7kUp 1.1%
- Pocket Car: VR Ground
- —
IdleOn currently has 56,658 subreddit members; no comparable data is tracked for Pocket Car: VR Ground.
Twitch viewers
- IdleOn
- 60Down 76%
- Pocket Car: VR Ground
- —
IdleOn currently has 60 live Twitch viewers; no comparable data is tracked for Pocket Car: VR Ground.
YouTube subscribers
- IdleOn
- 102kDown 1.0%
- Pocket Car: VR Ground
- —
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for Pocket Car: VR Ground.
How these estimates are made
IdleOn
IdleOn is estimated to have 37k – 130k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pocket Car: VR Ground
Pocket Car: VR Ground is showing no measurable concurrent players on Steam. Around 900 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


