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Head to head

Idle Saga vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2024 · 2 years ago
March 2016 · 10 years ago

Daily players

10 – 35
1k – 5k

Estimated players

2.7kDown 2.7%
52.5k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Idle SagaTom Clancy's The Division

Idle Saga

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.7kDown 0.4%
July 2026~2.7k

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.4kUp 0.1%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Idle Saga
4Up 33%
Tom Clancy's The Division
471Down 29%

Tom Clancy's The Division currently has about 118× as many peak concurrent Steam players as Idle Saga — 471 vs 4.

Discord members

Idle Saga
12.7k
Tom Clancy's The Division

Idle Saga currently has 12,709 Discord members; no comparable data is tracked for Tom Clancy's The Division.

Reddit members

Idle Saga
Tom Clancy's The Division
425.3kUp 0.1%

Tom Clancy's The Division currently has 425,333 subreddit members; no comparable data is tracked for Idle Saga.

Twitch viewers

Idle Saga
Tom Clancy's The Division
32Down 58%

Tom Clancy's The Division currently has 32 live Twitch viewers; no comparable data is tracked for Idle Saga.

How these estimates are made

Idle Saga

Idle Saga is estimated to have 10 – 35 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.