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Head to head

Idle Hacking: An Inaction RPG vs Top Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2026 · 6 months ago
January 2024 · 3 years ago

Daily players

560 – 2k
1k – 4k

Estimated players

430Up 1.2%
62.1kUp 0.2%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Idle Hacking: An Inaction RPGTop Heroes

Idle Hacking: An Inaction RPG

Average monthly estimated players
MonthEstimated playersChange
September 2026~420Up 2.4%
August 2026~410Up 1.0%
July 2026~406

Top Heroes

Average monthly estimated players
MonthEstimated playersChange
September 2026~61.6kUp 1.1%
August 2026~61kUp 20%
July 2026~50.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Idle Hacking: An Inaction RPG
227Up 21%
Top Heroes
444Up 18%

Top Heroes currently has about 2× as many peak concurrent Steam players as Idle Hacking: An Inaction RPG — 444 vs 227.

Discord members

Idle Hacking: An Inaction RPG
849Up 2.8%
Top Heroes
274kUp 0.7%

Top Heroes currently has about 323× as many Discord members as Idle Hacking: An Inaction RPG — 274,042 vs 849.

Twitch viewers

Idle Hacking: An Inaction RPG
37Up 2.8%
Top Heroes
2Down 75%

Idle Hacking: An Inaction RPG currently has about 19× as many live Twitch viewers as Top Heroes — 37 vs 2.

How these estimates are made

Idle Hacking: An Inaction RPG

Idle Hacking: An Inaction RPG is estimated to have 560 – 2k players a day. Around 8k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Top Heroes

Top Heroes is estimated to have 1k – 4k players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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