Head to head
Idle Hacking: An Inaction RPG vs State of Survival
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
Developers
Player activity
Smoothed estimated players over time.
Idle Hacking: An Inaction RPG
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~384 | Down 8.4% |
| September 2026 | ~419 | Up 2.2% |
| August 2026 | ~410 | Up 1.0% |
| July 2026 | ~406 | — |
State of Survival
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~66.2k | Down 0.7% |
| September 2026 | ~66.6k | |
| August 2026 | ~66.6k | Up 13% |
| July 2026 | ~58.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Idle Hacking: An Inaction RPG
- 138Down 28%
- State of Survival
- 62Down 52%
Idle Hacking: An Inaction RPG currently has about 2.2× as many peak concurrent Steam players as State of Survival — 138 vs 62.
Discord members
- Idle Hacking: An Inaction RPG
- 836Down 3.5%
- State of Survival
- 213.3kDown 5.2%
State of Survival currently has about 255× as many Discord members as Idle Hacking: An Inaction RPG — 213,298 vs 836.
Twitch viewers
- Idle Hacking: An Inaction RPG
- 0Down 100%
- State of Survival
- 0
Idle Hacking: An Inaction RPG currently has 0 live Twitch viewers, while State of Survival has 0.
How these estimates are made
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG is estimated to have 350 – 1k players a day. Around 9k – 23k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
State of Survival
State of Survival is estimated to have 300 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


