Head to head
Identity vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Identity
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.5k | |
| August 2026 | ~3.5k | |
| July 2026 | ~3.5k | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36.9k | Down 0.2% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Identity
- 0
- The Cycle: Frontier
- 161Down 51%
Identity currently has 0 live Twitch viewers, while The Cycle: Frontier has 161.
YouTube subscribers
- Identity
- 32.6k
- The Cycle: Frontier
- 17.3k
Identity currently has about 1.9× as many YouTube subscribers as The Cycle: Frontier — 32,600 vs 17,300.
Steam concurrent players
- Identity
- —
- The Cycle: Frontier
- 1
The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Identity.
Discord members
- Identity
- —
- The Cycle: Frontier
- 106.6kDown 0.6%
The Cycle: Frontier currently has 106,635 Discord members; no comparable data is tracked for Identity.
Reddit members
- Identity
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,673 subreddit members; no comparable data is tracked for Identity.
How these estimates are made
Identity
Identity is showing no measurable concurrent players on Steam. Around 54k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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