Head to head
Identity vs Otherside
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Browser
- Windows
- macOS
- Android
- iOS
Player activity
Smoothed estimated players over time.
Identity
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~3.5k | |
| September 2026 | ~3.5k | |
| August 2026 | ~3.5k | |
| July 2026 | ~3.5k | — |
Otherside
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~29.7k | Down 0.1% |
| September 2026 | ~29.7k | Down 0.1% |
| August 2026 | ~29.8k | Up 18% |
| July 2026 | ~25.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Identity
- 0
- Otherside
- —
Identity currently has 0 peak concurrent Steam players; no comparable data is tracked for Otherside.
Twitch viewers
- Identity
- 0
- Otherside
- —
Identity currently has 0 live Twitch viewers; no comparable data is tracked for Otherside.
YouTube subscribers
- Identity
- 32.6k
- Otherside
- 18.5k
Identity currently has about 1.8× as many YouTube subscribers as Otherside — 32,600 vs 18,500.
Discord members
- Identity
- —
- Otherside
- 130kDown 1.3%
Otherside currently has 129,976 Discord members; no comparable data is tracked for Identity.
How these estimates are made
Identity
Identity is showing no measurable concurrent players on Steam. Around 54k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Otherside
Otherside is estimated to have 41 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


