Head to head
Hytale vs Soulbound: Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Categories
Player activity
Smoothed estimated players over time.
Hytale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~232.3k | Down 0.9% |
| August 2026 | ~234.4k | Down 1.9% |
| July 2026 | ~238.9k | — |
Soulbound: Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.8k | Down 3.1% |
| August 2026 | ~5k | Down 5.4% |
| July 2026 | ~5.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Hytale
- 515.7kDown 1.1%
- Soulbound: Online
- 14.9kDown 1.6%
Hytale currently has about 35× as many Discord members as Soulbound: Online — 515,652 vs 14,857.
Reddit members
- Hytale
- 84.3kUp 0.8%
- Soulbound: Online
- —
Hytale currently has 84,282 subreddit members; no comparable data is tracked for Soulbound: Online.
Twitch viewers
- Hytale
- 96Down 19%
- Soulbound: Online
- 46Up 2200%
Hytale currently has about 2.1× as many live Twitch viewers as Soulbound: Online — 96 vs 46.
YouTube subscribers
- Hytale
- 623k
- Soulbound: Online
- 2k
Hytale currently has about 318× as many YouTube subscribers as Soulbound: Online — 623,000 vs 1,960.
Steam concurrent players
- Hytale
- —
- Soulbound: Online
- 58Down 26%
Soulbound: Online currently has 58 peak concurrent Steam players; no comparable data is tracked for Hytale.
How these estimates are made
Hytale
Hytale is estimated to have 230 – 110k players a day. Around 68k – 7m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Soulbound: Online
Soulbound: Online is estimated to have 170 – 590 players a day. Around 18k – 47k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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