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Head to head

Hytale vs Soulbound: Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2026 · 7 months ago
July 2026 · 1 month ago

Daily players

210 – 97k
320 – 1k

Estimated players

219.8kDown 9.4%
4.8kDown 6.7%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

HytaleSoulbound: Online

Hytale

Average monthly estimated players
MonthEstimated playersChange
August 2026~234.7kDown 1.7%
July 2026~238.9k

Soulbound: Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~5.1kDown 4.2%
July 2026~5.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Hytale
524.3kDown 1.2%
Soulbound: Online
15.3kDown 2.0%

Hytale currently has about 34× as many Discord members as Soulbound: Online — 524,298 vs 15,269.

Reddit members

Hytale
83.2kUp 0.7%
Soulbound: Online

Hytale currently has 83,169 subreddit members; no comparable data is tracked for Soulbound: Online.

Twitch viewers

Hytale
18Down 14%
Soulbound: Online
5Down 72%

Hytale currently has about 3.6× as many live Twitch viewers as Soulbound: Online — 18 vs 5.

YouTube subscribers

Hytale
623kDown 0.2%
Soulbound: Online
2k

Hytale currently has about 318× as many YouTube subscribers as Soulbound: Online — 623,000 vs 1,960.

Steam concurrent players

Hytale
Soulbound: Online
119Down 75%

Soulbound: Online currently has 119 peak concurrent Steam players; no comparable data is tracked for Hytale.

How these estimates are made

Hytale

Hytale is estimated to have 210 – 97k players a day. Around 64k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Soulbound: Online

Soulbound: Online is estimated to have 320 – 1k players a day. Around 16k – 40k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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