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Head to head

Hytale vs Longvinter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2026 · 9 months ago
February 2025 · 2 years ago

Daily players

190 – 87k
570 – 2k

Estimated players

216.8kDown 6.5%
5kUp 0.8%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

HytaleLongvinter

Hytale

Average monthly estimated players
MonthEstimated playersChange
October 2026~230.6kDown 0.8%
September 2026~232.3kDown 0.9%
August 2026~234.4kDown 1.9%
July 2026~238.9k—

Longvinter

Average monthly estimated players
MonthEstimated playersChange
October 2026~5.1kDown 0.5%
September 2026~5.1kUp 1.1%
August 2026~5.1kUp 2.0%
July 2026~5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Hytale
514.5kDown 1.1%
Longvinter
13.4kDown 0.6%

Hytale currently has about 38× as many Discord members as Longvinter — 514,458 vs 13,370.

Reddit members

Hytale
84.4kUp 0.8%
Longvinter
2.2k

Hytale currently has about 38× as many subreddit members as Longvinter — 84,434 vs 2,243.

Twitch viewers

Hytale
153Down 18%
Longvinter
0Down 100%

Hytale currently has 153 live Twitch viewers, while Longvinter has 0.

YouTube subscribers

Hytale
624kUp 0.2%
Longvinter
1.6k

Hytale currently has about 388× as many YouTube subscribers as Longvinter — 624,000 vs 1,610.

Steam concurrent players

Hytale
—
Longvinter
260Down 41%

Longvinter currently has 260 peak concurrent Steam players; no comparable data is tracked for Hytale.

How these estimates are made

Hytale

Hytale is estimated to have 190 – 87k players a day. Around 61k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Longvinter

Longvinter is estimated to have 570 – 2k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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