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Head to head

Hytale vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2026 · 9 months ago
August 2008 · 18 years ago

Daily players

250 – 120k
2k – 7k

Estimated players

244.3kUp 4.6%
55kDown 0.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

HytaleiRacing

Hytale

Average monthly estimated players
MonthEstimated playersChange
October 2026~235.1kUp 1.2%
September 2026~232.3kDown 0.9%
August 2026~234.4kDown 1.9%
July 2026~238.9k—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.1kDown 0.2%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Hytale
514.5kDown 1.1%
iRacing
—

Hytale currently has 514,458 Discord members; no comparable data is tracked for iRacing.

Reddit members

Hytale
84.4kUp 0.8%
iRacing
246kUp 0.8%

iRacing currently has about 2.9× as many subreddit members as Hytale — 246,017 vs 84,416.

Twitch viewers

Hytale
38Down 43%
iRacing
2.5kDown 10%

iRacing currently has about 67× as many live Twitch viewers as Hytale — 2,537 vs 38.

YouTube subscribers

Hytale
624kUp 0.2%
iRacing
288kUp 0.7%

Hytale currently has about 2.2× as many YouTube subscribers as iRacing — 624,000 vs 288,000.

Steam concurrent players

Hytale
—
iRacing
842Down 0.2%

iRacing currently has 842 peak concurrent Steam players; no comparable data is tracked for Hytale.

How these estimates are made

Hytale

Hytale is estimated to have 250 – 120k players a day. Around 72k – 7m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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