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Head to head

Holo Arena: Death League vs iRacing

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
2k – 7k

Estimated players

1
54.8kUp 0.1%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Holo Arena: Death LeagueiRacing

Holo Arena: Death League

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55kDown 0.2%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Holo Arena: Death League
10
iRacing
288kUp 0.7%

iRacing currently has about 28800× as many YouTube subscribers as Holo Arena: Death League — 288,000 vs 10.

Steam concurrent players

Holo Arena: Death League
—
iRacing
755Down 17%

iRacing currently has 755 peak concurrent Steam players; no comparable data is tracked for Holo Arena: Death League.

Reddit members

Holo Arena: Death League
—
iRacing
246.2kUp 0.8%

iRacing currently has 246,178 subreddit members; no comparable data is tracked for Holo Arena: Death League.

Twitch viewers

Holo Arena: Death League
—
iRacing
1.3kDown 43%

iRacing currently has 1,299 live Twitch viewers; no comparable data is tracked for Holo Arena: Death League.

How these estimates are made

Holo Arena: Death League

Holo Arena: Death League is estimated to have 0 – 130 players a day. Around 180 – 23k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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