Head to head
Holdfast: Nations At War vs Twin Saga
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.5k | |
| July 2026 | ~39.4k | — |
Twin Saga
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~82 | |
| July 2026 | ~82 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Holdfast: Nations At War
- 913Down 12%
- Twin Saga
- —
Holdfast: Nations At War currently has 913 peak concurrent Steam players; no comparable data is tracked for Twin Saga.
Discord members
- Holdfast: Nations At War
- 111.4kUp 0.2%
- Twin Saga
- —
Holdfast: Nations At War currently has 111,385 Discord members; no comparable data is tracked for Twin Saga.
Reddit members
- Holdfast: Nations At War
- 24.7kUp 0.3%
- Twin Saga
- —
Holdfast: Nations At War currently has 24,652 subreddit members; no comparable data is tracked for Twin Saga.
Twitch viewers
- Holdfast: Nations At War
- 179Up 326%
- Twin Saga
- —
Holdfast: Nations At War currently has 179 live Twitch viewers; no comparable data is tracked for Twin Saga.
YouTube subscribers
- Holdfast: Nations At War
- 28k
- Twin Saga
- —
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Twin Saga.
How these estimates are made
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 9k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Twin Saga
Twin Saga is showing no measurable concurrent players on Steam. Around 24k – 61k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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