Head to head
Holdfast: Nations At War vs Sabotaj
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.8k | Up 0.9% |
| July 2026 | ~39.4k | — |
Sabotaj
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~650 | Up 11% |
| July 2026 | ~584 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Holdfast: Nations At War
- 1.1kDown 10.0%
- Sabotaj
- 1
Holdfast: Nations At War currently has about 1067× as many peak concurrent Steam players as Sabotaj — 1,067 vs 1.
Discord members
- Holdfast: Nations At War
- 111.3kUp 0.4%
- Sabotaj
- —
Holdfast: Nations At War currently has 111,294 Discord members; no comparable data is tracked for Sabotaj.
Reddit members
- Holdfast: Nations At War
- 24.6kUp 0.3%
- Sabotaj
- —
Holdfast: Nations At War currently has 24,594 subreddit members; no comparable data is tracked for Sabotaj.
Twitch viewers
- Holdfast: Nations At War
- 61Up 20%
- Sabotaj
- —
Holdfast: Nations At War currently has 61 live Twitch viewers; no comparable data is tracked for Sabotaj.
YouTube subscribers
- Holdfast: Nations At War
- 28k
- Sabotaj
- 2.5k
Holdfast: Nations At War currently has about 11× as many YouTube subscribers as Sabotaj — 28,000 vs 2,530.
How these estimates are made
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 3k – 9k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sabotaj
Sabotaj is estimated to have 3 – 9 players a day. Around 91k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


