Head to head
Holdfast: Nations At War vs Qbike
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.1k | Down 0.9% |
| July 2026 | ~39.4k | — |
Qbike
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2k | Down 2.5% |
| July 2026 | ~2.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Holdfast: Nations At War
- 709Down 50%
- Qbike
- 0
Holdfast: Nations At War currently has 709 peak concurrent Steam players, while Qbike has 0.
Discord members
- Holdfast: Nations At War
- 111.4kUp 1.3%
- Qbike
- 7k
Holdfast: Nations At War currently has about 16× as many Discord members as Qbike — 111,397 vs 6,997.
Reddit members
- Holdfast: Nations At War
- 24.7kUp 2.1%
- Qbike
- —
Holdfast: Nations At War currently has 24,720 subreddit members; no comparable data is tracked for Qbike.
Twitch viewers
- Holdfast: Nations At War
- 46Up 24%
- Qbike
- —
Holdfast: Nations At War currently has 46 live Twitch viewers; no comparable data is tracked for Qbike.
YouTube subscribers
- Holdfast: Nations At War
- 28k
- Qbike
- —
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Qbike.
How these estimates are made
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 8k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Qbike
Qbike is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


