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Head to head

Highrise vs World of Swordia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
October 2022 · 4 years ago

Daily players

600 – 2k
No population data

Estimated players

37.8kDown 0.5%
4Down 11%

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Categories

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Publishers

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Player activity

Smoothed estimated players over time.

HighriseWorld of Swordia

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~37.9kDown 0.2%
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

World of Swordia

Average monthly estimated players
MonthEstimated playersChange
October 2026~4Down 20%
September 2026~5Up 25%
August 2026~4
July 2026~4—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
299Up 20%
World of Swordia
0

Highrise currently has 299 peak concurrent Steam players, while World of Swordia has 0.

Discord members

Highrise
173.6k
World of Swordia
—

Highrise currently has 173,586 Discord members; no comparable data is tracked for World of Swordia.

Twitch viewers

Highrise
0
World of Swordia
—

Highrise currently has 0 live Twitch viewers; no comparable data is tracked for World of Swordia.

YouTube subscribers

Highrise
16.7kUp 0.6%
World of Swordia
—

Highrise currently has 16,700 YouTube subscribers; no comparable data is tracked for World of Swordia.

How these estimates are made

Highrise

Highrise is estimated to have 600 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World of Swordia

World of Swordia is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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