Head to head
Highrise vs TrackMania Turbo
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Highrise
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~37.9k | |
| July 2026 | ~38k | — |
TrackMania Turbo
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~19.1k | Down 0.3% |
| July 2026 | ~19.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Highrise
- 168Down 23%
- TrackMania Turbo
- 6Down 50%
Highrise currently has about 28× as many peak concurrent Steam players as TrackMania Turbo — 168 vs 6.
Discord members
- Highrise
- 173.6k
- TrackMania Turbo
- 36.3kUp 0.4%
Highrise currently has about 4.8× as many Discord members as TrackMania Turbo — 173,622 vs 36,274.
YouTube subscribers
- Highrise
- 16.5kUp 1.2%
- TrackMania Turbo
- 6.8k
Highrise currently has about 2.4× as many YouTube subscribers as TrackMania Turbo — 16,500 vs 6,810.
Reddit members
- Highrise
- —
- TrackMania Turbo
- 80.7kUp 0.6%
TrackMania Turbo currently has 80,689 subreddit members; no comparable data is tracked for Highrise.
Twitch viewers
- Highrise
- —
- TrackMania Turbo
- 2Down 75%
TrackMania Turbo currently has 2 live Twitch viewers; no comparable data is tracked for Highrise.
How these estimates are made
Highrise
Highrise is estimated to have 520 – 2k players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
TrackMania Turbo
TrackMania Turbo is estimated to have 25 – 88 players a day. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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