Head to head
Highrise vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Highrise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~37.9k | |
| September 2026 | ~37.9k | |
| August 2026 | ~37.9k | |
| July 2026 | ~38k | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~35.9k | Down 2.4% |
| September 2026 | ~36.7k | Down 0.7% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Highrise
- 215Down 39%
- The Cycle: Frontier
- 1
Highrise currently has about 215× as many peak concurrent Steam players as The Cycle: Frontier — 215 vs 1.
Discord members
- Highrise
- 173.6k
- The Cycle: Frontier
- 106.2kDown 0.6%
Highrise currently has about 1.6× as many Discord members as The Cycle: Frontier — 173,573 vs 106,154.
Twitch viewers
- Highrise
- 0
- The Cycle: Frontier
- 69Down 42%
Highrise currently has 0 live Twitch viewers, while The Cycle: Frontier has 69.
YouTube subscribers
- Highrise
- 16.7kUp 1.2%
- The Cycle: Frontier
- 17.3k
Highrise and The Cycle: Frontier are nearly even on YouTube subscribers — 16,700 vs 17,300.
Reddit members
- Highrise
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,677 subreddit members; no comparable data is tracked for Highrise.
How these estimates are made
Highrise
Highrise is estimated to have 690 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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