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Highrise vs Space Ops VR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
May 2019 · 7 years ago

Daily players

490 – 2k
No population data

Estimated players

38kDown 0.8%
8

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

HighriseSpace Ops VR

Highrise

Average monthly estimated players
MonthEstimated playersChange
November 2026~38k
October 2026~37.9k
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Space Ops VR

Average monthly estimated players
MonthEstimated playersChange
November 2026~8
October 2026~8
September 2026~8
August 2026~8Up 14%
July 2026~7—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
126Down 54%
Space Ops VR
—

Highrise currently has 126 peak concurrent Steam players; no comparable data is tracked for Space Ops VR.

Discord members

Highrise
172.1kDown 0.8%
Space Ops VR
—

Highrise currently has 172,132 Discord members; no comparable data is tracked for Space Ops VR.

Twitch viewers

Highrise
0
Space Ops VR
—

Highrise currently has 0 live Twitch viewers; no comparable data is tracked for Space Ops VR.

YouTube subscribers

Highrise
16.8kUp 0.6%
Space Ops VR
—

Highrise currently has 16,800 YouTube subscribers; no comparable data is tracked for Space Ops VR.

How these estimates are made

Highrise

Highrise is estimated to have 490 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Space Ops VR

Space Ops VR is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.