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Head to head

Highrise vs Pixel Strike 3D

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
September 2015 · 11 years ago

Daily players

700 – 3k
120 – 410

Estimated players

37.6kDown 0.8%
10.9kDown 2.7%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS
  • Xbox

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

HighrisePixel Strike 3D

Highrise

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.9kDown 0.1%
July 2026~38k

Pixel Strike 3D

Average monthly estimated players
MonthEstimated playersChange
August 2026~11.2kUp 1.3%
July 2026~11k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
179Down 18%
Pixel Strike 3D
40Down 17%

Highrise currently has about 4.5× as many peak concurrent Steam players as Pixel Strike 3D — 179 vs 40.

Discord members

Highrise
173.6k
Pixel Strike 3D
23.4k

Highrise currently has about 7.4× as many Discord members as Pixel Strike 3D — 173,612 vs 23,438.

YouTube subscribers

Highrise
16.5kUp 1.2%
Pixel Strike 3D
17.6k

Highrise and Pixel Strike 3D are nearly even on YouTube subscribers — 16,500 vs 17,600.

Twitch viewers

Highrise
Pixel Strike 3D
1

Pixel Strike 3D currently has 1 live Twitch viewers; no comparable data is tracked for Highrise.

How these estimates are made

Highrise

Highrise is estimated to have 700 – 3k players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Strike 3D

Pixel Strike 3D is estimated to have 120 – 410 players a day. Around 240k – 620k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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