Head to head
Highrise vs Might & Magic: Heroes Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Browser
- Windows
- macOS
- Linux
Publishers
Player activity
Smoothed estimated players over time.
Highrise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38k | |
| September 2026 | ~37.9k | |
| August 2026 | ~37.9k | |
| July 2026 | ~38k | — |
Might & Magic: Heroes Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~80 | |
| September 2026 | ~80 | |
| August 2026 | ~80 | Up 1.3% |
| July 2026 | ~79 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Highrise
- 216Down 0.5%
- Might & Magic: Heroes Online
- 0Down 100%
Highrise currently has 216 peak concurrent Steam players, while Might & Magic: Heroes Online has 0.
Discord members
- Highrise
- 173.6k
- Might & Magic: Heroes Online
- —
Highrise currently has 173,615 Discord members; no comparable data is tracked for Might & Magic: Heroes Online.
Twitch viewers
- Highrise
- 0
- Might & Magic: Heroes Online
- —
Highrise currently has 0 live Twitch viewers; no comparable data is tracked for Might & Magic: Heroes Online.
YouTube subscribers
- Highrise
- 16.8kUp 1.2%
- Might & Magic: Heroes Online
- —
Highrise currently has 16,800 YouTube subscribers; no comparable data is tracked for Might & Magic: Heroes Online.
How these estimates are made
Highrise
Highrise is estimated to have 520 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Might & Magic: Heroes Online
Might & Magic: Heroes Online is showing no measurable concurrent players on Steam. Around 23k – 59k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


