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Head to head

Highrise vs Lu Zhou: Oasis

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
December 2019 · 7 years ago

Daily players

510 – 2k
No population data

Estimated players

37.9kUp 0.5%
186

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

HighriseLu Zhou: Oasis

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~37.9k
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Lu Zhou: Oasis

Average monthly estimated players
MonthEstimated playersChange
October 2026~187
September 2026~187
August 2026~187Up 0.5%
July 2026~186—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
205Up 30%
Lu Zhou: Oasis
0

Highrise currently has 205 peak concurrent Steam players, while Lu Zhou: Oasis has 0.

Discord members

Highrise
172.1kDown 0.8%
Lu Zhou: Oasis
—

Highrise currently has 172,136 Discord members; no comparable data is tracked for Lu Zhou: Oasis.

Twitch viewers

Highrise
0
Lu Zhou: Oasis
—

Highrise currently has 0 live Twitch viewers; no comparable data is tracked for Lu Zhou: Oasis.

YouTube subscribers

Highrise
16.8kUp 1.2%
Lu Zhou: Oasis
—

Highrise currently has 16,800 YouTube subscribers; no comparable data is tracked for Lu Zhou: Oasis.

How these estimates are made

Highrise

Highrise is estimated to have 510 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Lu Zhou: Oasis

Lu Zhou: Oasis is showing no measurable concurrent players on Steam. Around 48k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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