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Head to head

Highrise vs Light Hunters: Battalion of Darkness

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 11 months ago
November 2019 · 7 years ago

Daily players

870 – 3k
No population data

Estimated players

38kUp 0.7%
1

Available on

  • Windows
  • macOS
  • Windows

Perspectives

Categories

Developers

Publishers

Player activity

Smoothed estimated players over time.

HighriseLight Hunters: Battalion of Darkness

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38k
August 2026~37.9k
July 2026~38k

Light Hunters: Battalion of Darkness

Average monthly estimated players
MonthEstimated playersChange
September 2026~1Down 50%
August 2026~2
July 2026~2

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
346Up 48%
Light Hunters: Battalion of Darkness
0

Highrise currently has 346 peak concurrent Steam players, while Light Hunters: Battalion of Darkness has 0.

Discord members

Highrise
173.7k
Light Hunters: Battalion of Darkness

Highrise currently has 173,679 Discord members; no comparable data is tracked for Light Hunters: Battalion of Darkness.

YouTube subscribers

Highrise
16.6kUp 0.6%
Light Hunters: Battalion of Darkness

Highrise currently has 16,600 YouTube subscribers; no comparable data is tracked for Light Hunters: Battalion of Darkness.

How these estimates are made

Highrise

Highrise is estimated to have 870 – 3k players a day. Around 13k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Light Hunters: Battalion of Darkness

Light Hunters: Battalion of Darkness is showing no measurable concurrent players on Steam. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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