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Head to head

Highrise vs Instant War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
July 2022 · 4 years ago

Daily players

480 – 2k
20 – 71

Estimated players

37.4kDown 0.6%
1.5kDown 4.7%

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Categories

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

HighriseInstant War

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~37.9k
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Instant War

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.5kDown 0.6%
September 2026~1.5kUp 0.3%
August 2026~1.5kDown 0.1%
July 2026~1.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
205Up 30%
Instant War
7

Highrise currently has about 29× as many peak concurrent Steam players as Instant War — 205 vs 7.

Discord members

Highrise
172.1kDown 0.8%
Instant War
7.1kDown 5.7%

Highrise currently has about 24× as many Discord members as Instant War — 172,136 vs 7,110.

Twitch viewers

Highrise
0Down 100%
Instant War
—

Highrise currently has 0 live Twitch viewers; no comparable data is tracked for Instant War.

YouTube subscribers

Highrise
16.8kUp 1.2%
Instant War
—

Highrise currently has 16,800 YouTube subscribers; no comparable data is tracked for Instant War.

How these estimates are made

Highrise

Highrise is estimated to have 480 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Instant War

Instant War is estimated to have 20 – 71 players a day. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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