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Head to head

Highrise vs Idol Party II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
October 2025 · 1 year ago

Daily players

510 – 2k
670 – 2k

Estimated players

37.9kUp 0.5%
1.3k

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Categories

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

HighriseIdol Party II

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~37.9k
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Idol Party II

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.2kUp 1.5%
September 2026~1.2kUp 5.3%
August 2026~1.2kUp 21%
July 2026~953—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
205Up 30%
Idol Party II
269Up 50%

Idol Party II currently has about 1.3× as many peak concurrent Steam players as Highrise — 269 vs 205.

Discord members

Highrise
172.1kDown 0.8%
Idol Party II
3.4kUp 1.1%

Highrise currently has about 51× as many Discord members as Idol Party II — 172,136 vs 3,378.

Twitch viewers

Highrise
0
Idol Party II
0Down 100%

Highrise currently has 0 live Twitch viewers, while Idol Party II has 0.

YouTube subscribers

Highrise
16.8kUp 1.2%
Idol Party II
183Up 0.5%

Highrise currently has about 92× as many YouTube subscribers as Idol Party II — 16,800 vs 183.

How these estimates are made

Highrise

Highrise is estimated to have 510 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Idol Party II

Idol Party II is estimated to have 670 – 2k players a day. Around 14k – 37k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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