Head to head
HeroSmash vs Super Animal Royale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- PlayStation
- Xbox
- Nintendo
- macOS
Categories
Player activity
Smoothed estimated players over time.
HeroSmash
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~5.7k | |
| July 2026 | ~5.7k | — |
Super Animal Royale
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39k | Up 0.1% |
| July 2026 | ~39k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- HeroSmash
- 57.3kUp 0.2%
- Super Animal Royale
- 31.5kUp 1.0%
HeroSmash currently has about 1.8× as many YouTube subscribers as Super Animal Royale — 57,300 vs 31,500.
Steam concurrent players
- HeroSmash
- —
- Super Animal Royale
- 1kUp 90%
Super Animal Royale currently has 1,009 peak concurrent Steam players; no comparable data is tracked for HeroSmash.
Discord members
- HeroSmash
- —
- Super Animal Royale
- 115.3kUp 0.3%
Super Animal Royale currently has 115,311 Discord members; no comparable data is tracked for HeroSmash.
Reddit members
- HeroSmash
- —
- Super Animal Royale
- 9.4kUp 1.1%
Super Animal Royale currently has 9,373 subreddit members; no comparable data is tracked for HeroSmash.
Twitch viewers
- HeroSmash
- —
- Super Animal Royale
- 187Up 47%
Super Animal Royale currently has 187 live Twitch viewers; no comparable data is tracked for HeroSmash.
How these estimates are made
HeroSmash
HeroSmash is estimated to have 55 – 26k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Super Animal Royale
Super Animal Royale is estimated to have 3k – 10k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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