Head to head
Herogrinder: Tactical Combat Arenas vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
Player activity
Smoothed estimated players over time.
Herogrinder: Tactical Combat Arenas
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~4 | |
| July 2026 | ~4 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.5k | Up 0.2% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Herogrinder: Tactical Combat Arenas
- 39Down 2.5%
- Rise of Kingdoms
- 392kUp 0.3%
Rise of Kingdoms currently has about 10051× as many YouTube subscribers as Herogrinder: Tactical Combat Arenas — 392,000 vs 39.
Twitch viewers
- Herogrinder: Tactical Combat Arenas
- —
- Rise of Kingdoms
- 26Down 7.1%
Rise of Kingdoms currently has 26 live Twitch viewers; no comparable data is tracked for Herogrinder: Tactical Combat Arenas.
How these estimates are made
Herogrinder: Tactical Combat Arenas
Herogrinder: Tactical Combat Arenas is estimated to have 1 – 300 players a day. Around 420 – 48k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 120 – 58k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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