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Head to head

Heroes of Might and Magic IV vs Warspear Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2002 · 24 years ago
January 2011 · 16 years ago

Daily players

41 – 19k
630 – 2k

Estimated players

4Up 43%
4.4kUp 7.2%

Available on

  • Windows
  • macOS
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Heroes of Might and Magic IVWarspear Online

Heroes of Might and Magic IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~3Down 25%
August 2026~4Down 20%
July 2026~5

Warspear Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.3kUp 1.5%
August 2026~4.2kDown 1.6%
July 2026~4.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Heroes of Might and Magic IV
1Down 96%
Warspear Online
8Up 14%

Warspear Online currently has about 8× as many live Twitch viewers as Heroes of Might and Magic IV — 8 vs 1.

Steam concurrent players

Heroes of Might and Magic IV
Warspear Online
136Down 32%

Warspear Online currently has 136 peak concurrent Steam players; no comparable data is tracked for Heroes of Might and Magic IV.

Discord members

Heroes of Might and Magic IV
Warspear Online
16.5k

Warspear Online currently has 16,472 Discord members; no comparable data is tracked for Heroes of Might and Magic IV.

How these estimates are made

Heroes of Might and Magic IV

Heroes of Might and Magic IV is estimated to have 41 – 19k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warspear Online

Warspear Online is estimated to have 630 – 2k players a day. Around 75k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.