Head to head
Heroes of Might and Magic IV vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Heroes of Might and Magic IV
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~4 | Down 20% |
| July 2026 | ~5 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~218.4k | Up 0.2% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Heroes of Might and Magic IV
- 0Down 100%
- VRChat
- 8.4kUp 18%
Heroes of Might and Magic IV currently has 0 live Twitch viewers, while VRChat has 8,432.
Steam concurrent players
- Heroes of Might and Magic IV
- —
- VRChat
- 41.4kDown 29%
VRChat currently has 41,412 peak concurrent Steam players; no comparable data is tracked for Heroes of Might and Magic IV.
Discord members
- Heroes of Might and Magic IV
- —
- VRChat
- 414.2kUp 1.1%
VRChat currently has 414,227 Discord members; no comparable data is tracked for Heroes of Might and Magic IV.
Reddit members
- Heroes of Might and Magic IV
- —
- VRChat
- 239kUp 0.7%
VRChat currently has 238,985 subreddit members; no comparable data is tracked for Heroes of Might and Magic IV.
YouTube subscribers
- Heroes of Might and Magic IV
- —
- VRChat
- 128kUp 1.6%
VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Heroes of Might and Magic IV.
How these estimates are made
Heroes of Might and Magic IV
Heroes of Might and Magic IV is estimated to have 45 – 21k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 130k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



