Head to head
Heroes of Might and Magic IV vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Heroes of Might and Magic IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4 | Up 33% |
| September 2026 | ~3 | Down 25% |
| August 2026 | ~4 | Down 20% |
| July 2026 | ~5 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.8k | Up 1.9% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Heroes of Might and Magic IV
- 7Down 53%
- The Crew 2
- 8Down 11%
Heroes of Might and Magic IV and The Crew 2 are nearly even on live Twitch viewers — 7 vs 8.
Steam concurrent players
- Heroes of Might and Magic IV
- —
- The Crew 2
- 326Down 46%
The Crew 2 currently has 326 peak concurrent Steam players; no comparable data is tracked for Heroes of Might and Magic IV.
Discord members
- Heroes of Might and Magic IV
- —
- The Crew 2
- 102kUp 0.2%
The Crew 2 currently has 101,983 Discord members; no comparable data is tracked for Heroes of Might and Magic IV.
Reddit members
- Heroes of Might and Magic IV
- —
- The Crew 2
- 22.1kUp 0.4%
The Crew 2 currently has 22,066 subreddit members; no comparable data is tracked for Heroes of Might and Magic IV.
How these estimates are made
Heroes of Might and Magic IV
Heroes of Might and Magic IV is estimated to have 39 – 18k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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