Head to head
Heroes of Dire vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Heroes of Dire
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~22 | |
| August 2026 | ~22 | Up 22% |
| July 2026 | ~18 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.9k | Up 1.7% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Heroes of Dire
- 0Down 100%
- Pixel Worlds
- 262Down 53%
Heroes of Dire currently has 0 peak concurrent Steam players, while Pixel Worlds has 262.
Discord members
- Heroes of Dire
- —
- Pixel Worlds
- 63.5kDown 1.3%
Pixel Worlds currently has 63,487 Discord members; no comparable data is tracked for Heroes of Dire.
Reddit members
- Heroes of Dire
- —
- Pixel Worlds
- 4.3kUp 0.7%
Pixel Worlds currently has 4,344 subreddit members; no comparable data is tracked for Heroes of Dire.
Twitch viewers
- Heroes of Dire
- —
- Pixel Worlds
- 0Down 100%
Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Heroes of Dire.
YouTube subscribers
- Heroes of Dire
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Heroes of Dire.
How these estimates are made
Heroes of Dire
Heroes of Dire is estimated to have 3 – 9 players a day. Around 7k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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