Head to head
Hero Siege vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Hero Siege
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~16.5k | Up 7.6% |
| August 2026 | ~15.3k | Up 34% |
| July 2026 | ~11.4k | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.1k | Up 6.4% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Hero Siege
- 4.9kUp 679%
- Stalzone
- 5.2kDown 70%
Hero Siege and Stalzone are nearly even on peak concurrent Steam players — 4,901 vs 5,245.
Twitch viewers
- Hero Siege
- 365Down 80%
- Stalzone
- 175Down 91%
Hero Siege currently has about 2.1× as many live Twitch viewers as Stalzone — 365 vs 175.
YouTube subscribers
- Hero Siege
- 66kUp 0.3%
- Stalzone
- 3.4kUp 6.9%
Hero Siege currently has about 19× as many YouTube subscribers as Stalzone — 66,000 vs 3,430.
Discord members
- Hero Siege
- —
- Stalzone
- 57.5kUp 5.0%
Stalzone currently has 57,457 Discord members; no comparable data is tracked for Hero Siege.
Reddit members
- Hero Siege
- —
- Stalzone
- 3.4kUp 21%
Stalzone currently has 3,425 subreddit members; no comparable data is tracked for Hero Siege.
How these estimates are made
Hero Siege
Hero Siege is estimated to have 12k – 43k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stalzone
Stalzone is estimated to have 41k – 140k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


