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Head to head

Hero Online vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2006 · 20 years ago
July 2014 · 12 years ago

Daily players

95 – 340
3 – 9

Estimated players

47
102.1k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Hero OnlineModern Combat 5: Blackout

Hero Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~45
August 2026~45Down 4.3%
July 2026~47—

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Hero Online
42Up 62%
Modern Combat 5: Blackout
1

Hero Online currently has about 42× as many peak concurrent Steam players as Modern Combat 5: Blackout — 42 vs 1.

Twitch viewers

Hero Online
0Down 100%
Modern Combat 5: Blackout
0Down 100%

Hero Online currently has 0 live Twitch viewers, while Modern Combat 5: Blackout has 0.

YouTube subscribers

Hero Online
—
Modern Combat 5: Blackout
916kUp 0.2%

Modern Combat 5: Blackout currently has 916,000 YouTube subscribers; no comparable data is tracked for Hero Online.

How these estimates are made

Hero Online

Hero Online is estimated to have 95 – 340 players a day. Around 10k – 24k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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