Head to head
HellFire: The Summoning vs New World: Aeternum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
HellFire: The Summoning
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | — | — |
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~96.3k | Up 1.1% |
| September 2026 | ~95.3k | Down 0.1% |
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- HellFire: The Summoning
- —
- New World: Aeternum
- 359Down 42%
New World: Aeternum currently has 359 peak concurrent Steam players; no comparable data is tracked for HellFire: The Summoning.
Discord members
- HellFire: The Summoning
- —
- New World: Aeternum
- 66.4kDown 1.7%
New World: Aeternum currently has 66,436 Discord members; no comparable data is tracked for HellFire: The Summoning.
Reddit members
- HellFire: The Summoning
- —
- New World: Aeternum
- 306.2k
New World: Aeternum currently has 306,199 subreddit members; no comparable data is tracked for HellFire: The Summoning.
Twitch viewers
- HellFire: The Summoning
- —
- New World: Aeternum
- 77Down 78%
New World: Aeternum currently has 77 live Twitch viewers; no comparable data is tracked for HellFire: The Summoning.
YouTube subscribers
- HellFire: The Summoning
- —
- New World: Aeternum
- 145k
New World: Aeternum currently has 145,000 YouTube subscribers; no comparable data is tracked for HellFire: The Summoning.
How these estimates are made
HellFire: The Summoning
Not enough data collected to estimate this game yet.
New World: Aeternum
New World: Aeternum is estimated to have 1k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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