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Head to head

Hellborne vs IdleOn

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2020 · 6 years ago

Daily players

No population data
30k – 110k

Estimated players

17
85.5kUp 6.4%

Available on

  • Windows
  • Browser
  • Windows
  • Android
  • iOS

Publishers

—

Player activity

Smoothed estimated players over time.

HellborneIdleOn

Hellborne

Average monthly estimated players
MonthEstimated playersChange
October 2026~17
September 2026~17Down 5.6%
August 2026~18
July 2026~18—

IdleOn

Average monthly estimated players
MonthEstimated playersChange
October 2026~83kDown 1.2%
September 2026~84kUp 3.3%
August 2026~81.3kUp 0.7%
July 2026~80.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Hellborne
174
IdleOn
102kDown 1.0%

IdleOn currently has about 586× as many YouTube subscribers as Hellborne — 102,000 vs 174.

Steam concurrent players

Hellborne
—
IdleOn
10.1kDown 31%

IdleOn currently has 10,085 peak concurrent Steam players; no comparable data is tracked for Hellborne.

Discord members

Hellborne
—
IdleOn
197.9k

IdleOn currently has 197,855 Discord members; no comparable data is tracked for Hellborne.

Reddit members

Hellborne
—
IdleOn
57kUp 0.8%

IdleOn currently has 57,006 subreddit members; no comparable data is tracked for Hellborne.

Twitch viewers

Hellborne
—
IdleOn
47Down 66%

IdleOn currently has 47 live Twitch viewers; no comparable data is tracked for Hellborne.

How these estimates are made

Hellborne

Hellborne is estimated to have 2 – 750 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

IdleOn

IdleOn is estimated to have 30k – 110k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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