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Head to head

Heliborne vs War Thunder

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2017 · 9 years ago
January 2013 · 14 years ago

Daily players

28 – 97
200k – 700k

Estimated players

409Down 0.5%
370.9kUp 1.2%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

HeliborneWar Thunder

Heliborne

Average monthly estimated players
MonthEstimated playersChange
October 2026~411Down 0.2%
September 2026~412Up 0.2%
August 2026~411Up 19%
July 2026~345—

War Thunder

Average monthly estimated players
MonthEstimated playersChange
October 2026~368.7k
September 2026~368.7kUp 1.8%
August 2026~362.3kUp 0.6%
July 2026~360.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Heliborne
11Down 50%
War Thunder
79.4kUp 9.6%

War Thunder currently has about 7219× as many peak concurrent Steam players as Heliborne — 79,408 vs 11.

Twitch viewers

Heliborne
2
War Thunder
1.4kDown 42%

War Thunder currently has about 710× as many live Twitch viewers as Heliborne — 1,420 vs 2.

Reddit members

Heliborne
—
War Thunder
567.2kUp 0.7%

War Thunder currently has 567,168 subreddit members; no comparable data is tracked for Heliborne.

YouTube subscribers

Heliborne
—
War Thunder
1.9mUp 0.5%

War Thunder currently has 1,950,000 YouTube subscribers; no comparable data is tracked for Heliborne.

How these estimates are made

Heliborne

Heliborne is estimated to have 28 – 97 players a day. Around 92k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

War Thunder

War Thunder is estimated to have 200k – 700k players a day. Around 8m – 21m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.