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Head to head

Heaven's Bazar: Online vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2021 · 5 years ago
August 2019 · 7 years ago

Daily players

No population data
310 – 1k

Estimated players

3
64.6kDown 3.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Heaven's Bazar: OnlineState of Survival

Heaven's Bazar: Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~3
September 2026~3
August 2026~3
July 2026~3—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.2kDown 0.6%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Heaven's Bazar: Online
0
State of Survival
74Down 44%

Heaven's Bazar: Online currently has 0 peak concurrent Steam players, while State of Survival has 74.

Discord members

Heaven's Bazar: Online
—
State of Survival
213.3kDown 5.2%

State of Survival currently has 213,298 Discord members; no comparable data is tracked for Heaven's Bazar: Online.

Twitch viewers

Heaven's Bazar: Online
—
State of Survival
0

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Heaven's Bazar: Online.

How these estimates are made

Heaven's Bazar: Online

Heaven's Bazar: Online is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 310 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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