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Head to head

Heat Reborn vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2021 · 5 years ago
August 2019 · 7 years ago

Daily players

No population data
380 – 1k

Estimated players

1.3kDown 7.7%
66.4kDown 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Heat RebornState of Survival

Heat Reborn

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.3kUp 3.1%
July 2026~1.3k

State of Survival

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Heat Reborn
1
State of Survival
111Down 26%

State of Survival currently has about 111× as many peak concurrent Steam players as Heat Reborn — 111 vs 1.

Discord members

Heat Reborn
5.2kDown 0.4%
State of Survival
225.8kDown 0.3%

State of Survival currently has about 43× as many Discord members as Heat Reborn — 225,849 vs 5,233.

YouTube subscribers

Heat Reborn
179
State of Survival

Heat Reborn currently has 179 YouTube subscribers; no comparable data is tracked for State of Survival.

Twitch viewers

Heat Reborn
State of Survival
0

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Heat Reborn.

How these estimates are made

Heat Reborn

Heat Reborn is showing no measurable concurrent players on Steam. Around 10k – 26k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 380 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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