Head to head
Heat and Run vs Pixelmon
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
Categories
Player activity
Smoothed estimated players over time.
Heat and Run
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~51 | Up 6.3% |
| September 2026 | ~48 | Up 9.1% |
| August 2026 | ~44 | |
| July 2026 | ~44 | — |
Pixelmon
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~56.9k | Down 0.6% |
| September 2026 | ~57.2k | Down 2.8% |
| August 2026 | ~58.9k | Down 1.2% |
| July 2026 | ~59.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Heat and Run
- 161Up 0.6%
- Pixelmon
- 217.8kDown 0.8%
Pixelmon currently has about 1353× as many Discord members as Heat and Run — 217,809 vs 161.
Reddit members
- Heat and Run
- 13
- Pixelmon
- —
Heat and Run currently has 13 subreddit members; no comparable data is tracked for Pixelmon.
How these estimates are made
Heat and Run
Heat and Run is showing no measurable concurrent players on Steam. Around 1k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixelmon
Pixelmon is estimated to have 150 – 72k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


