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Head to head

Heat and Run vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2022 · 4 years ago
August 2008 · 18 years ago

Daily players

No population data
2k – 7k

Estimated players

50Down 1.2%
55.8kUp 2.1%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Heat and RuniRacing

Heat and Run

Average monthly estimated players
MonthEstimated playersChange
September 2026~51Up 16%
August 2026~44
July 2026~44

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Heat and Run
160Down 1.2%
iRacing

Heat and Run currently has 160 Discord members; no comparable data is tracked for iRacing.

Reddit members

Heat and Run
13
iRacing
244.4kUp 0.7%

iRacing currently has about 18804× as many subreddit members as Heat and Run — 244,450 vs 13.

Steam concurrent players

Heat and Run
iRacing
684Down 12%

iRacing currently has 684 peak concurrent Steam players; no comparable data is tracked for Heat and Run.

Twitch viewers

Heat and Run
iRacing
1.1kDown 52%

iRacing currently has 1,127 live Twitch viewers; no comparable data is tracked for Heat and Run.

YouTube subscribers

Heat and Run
iRacing
287kUp 0.3%

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Heat and Run.

How these estimates are made

Heat and Run

Heat and Run is showing no measurable concurrent players on Steam. Around 1k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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