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Head to head

Hassle Online vs Mini World

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
November 2017 · 9 years ago

Daily players

No population data
100 – 350

Estimated players

7.3kUp 0.3%
52.5k

Available on

  • Android
  • Windows
  • iOS
  • Windows
  • Android
  • iOS

Developers

—
—

Publishers

—
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Player activity

Smoothed estimated players over time.

Hassle OnlineMini World

Hassle Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~7.3kUp 0.5%
October 2026~7.3kUp 1.2%
September 2026~7.2kUp 3.1%
August 2026~7k
July 2026~7k—

Mini World

Average monthly estimated players
MonthEstimated playersChange
November 2026~52.5k
October 2026~52.5k
September 2026~52.5k
August 2026~52.5k
July 2026~52.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Hassle Online
72.7kUp 1.0%
Mini World
516k

Mini World currently has about 7.1× as many YouTube subscribers as Hassle Online — 516,000 vs 72,700.

Steam concurrent players

Hassle Online
—
Mini World
40Up 18%

Mini World currently has 40 peak concurrent Steam players; no comparable data is tracked for Hassle Online.

Reddit members

Hassle Online
—
Mini World
158Up 3.3%

Mini World currently has 158 subreddit members; no comparable data is tracked for Hassle Online.

Twitch viewers

Hassle Online
—
Mini World
0

Mini World currently has 0 live Twitch viewers; no comparable data is tracked for Hassle Online.

How these estimates are made

Hassle Online

Hassle Online is estimated to have 26 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Mini World

Mini World is estimated to have 100 – 350 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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