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Head to head

Hash Rush vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
June 2017 · 9 years ago

Daily players

3 – 2k
2k – 7k

Estimated players

109
30.8kDown 0.7%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

—

Player activity

Smoothed estimated players over time.

Hash RushPixel Worlds

Hash Rush

Average monthly estimated players
MonthEstimated playersChange
October 2026~109
September 2026~109
August 2026~109Up 0.9%
July 2026~108—

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
October 2026~30.7k
September 2026~30.7kUp 0.9%
August 2026~30.4kDown 0.5%
July 2026~30.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Hash Rush
345Up 0.6%
Pixel Worlds
4.4kUp 1.1%

Pixel Worlds currently has about 13× as many subreddit members as Hash Rush — 4,426 vs 345.

Twitch viewers

Hash Rush
0
Pixel Worlds
5Down 55%

Hash Rush currently has 0 live Twitch viewers, while Pixel Worlds has 5.

YouTube subscribers

Hash Rush
743Down 0.3%
Pixel Worlds
138k

Pixel Worlds currently has about 186× as many YouTube subscribers as Hash Rush — 138,000 vs 743.

Steam concurrent players

Hash Rush
—
Pixel Worlds
311Down 39%

Pixel Worlds currently has 311 peak concurrent Steam players; no comparable data is tracked for Hash Rush.

Discord members

Hash Rush
—
Pixel Worlds
59kDown 4.2%

Pixel Worlds currently has 58,957 Discord members; no comparable data is tracked for Hash Rush.

How these estimates are made

Hash Rush

Hash Rush is estimated to have 3 – 2k players a day. Around 3k – 280k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 2k – 7k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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