Head to head
Half Dead 2 vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Half Dead 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~240 | |
| August 2026 | ~240 | Up 18% |
| July 2026 | ~203 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~298.6k | Down 0.3% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Half Dead 2
- 2Down 33%
- Sea of Thieves
- 5.6kDown 33%
Sea of Thieves currently has about 2798× as many peak concurrent Steam players as Half Dead 2 — 5,595 vs 2.
Twitch viewers
- Half Dead 2
- 0Down 100%
- Sea of Thieves
- 1.9kDown 40%
Half Dead 2 currently has 0 live Twitch viewers, while Sea of Thieves has 1,870.
YouTube subscribers
- Half Dead 2
- 152
- Sea of Thieves
- 675kDown 0.1%
Sea of Thieves currently has about 4441× as many YouTube subscribers as Half Dead 2 — 675,000 vs 152.
Discord members
- Half Dead 2
- —
- Sea of Thieves
- 443.8k
Sea of Thieves currently has 443,822 Discord members; no comparable data is tracked for Half Dead 2.
Reddit members
- Half Dead 2
- —
- Sea of Thieves
- 614kUp 0.2%
Sea of Thieves currently has 613,973 subreddit members; no comparable data is tracked for Half Dead 2.
How these estimates are made
Half Dead 2
Half Dead 2 is showing no measurable concurrent players on Steam. Around 56k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Thieves
Sea of Thieves is estimated to have 15k – 52k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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