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Head to head

Guitar Hardness vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
August 2019 · 7 years ago

Daily players

No population data
300 – 1k

Estimated players

1
64.5kDown 3.3%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Guitar HardnessState of Survival

Guitar Hardness

Average monthly estimated players
MonthEstimated playersChange
November 2026~1
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
November 2026~64.5kDown 2.5%
October 2026~66.1kDown 0.8%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guitar Hardness
—
State of Survival
137Up 0.7%

State of Survival currently has 137 peak concurrent Steam players; no comparable data is tracked for Guitar Hardness.

Discord members

Guitar Hardness
—
State of Survival
213.3kDown 5.1%

State of Survival currently has 213,252 Discord members; no comparable data is tracked for Guitar Hardness.

Twitch viewers

Guitar Hardness
—
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Guitar Hardness.

How these estimates are made

Guitar Hardness

Guitar Hardness is showing no measurable concurrent players on Steam. Around 400 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 300 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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