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Head to head

Growtopia vs Lure: Free

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
January 2021 · 6 years ago

Daily players

460 – 2k
No population data

Estimated players

60.7kUp 0.4%
8

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

GrowtopiaLure: Free

Growtopia

Average monthly estimated players
MonthEstimated playersChange
August 2026~61kUp 0.9%
July 2026~60.4k

Lure: Free

Average monthly estimated players
MonthEstimated playersChange
August 2026~8Up 14%
July 2026~7

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Growtopia
185Up 3.9%
Lure: Free

Growtopia currently has 185 peak concurrent Steam players; no comparable data is tracked for Lure: Free.

Discord members

Growtopia
207.1k
Lure: Free

Growtopia currently has 207,114 Discord members; no comparable data is tracked for Lure: Free.

Reddit members

Growtopia
24.9kUp 0.2%
Lure: Free

Growtopia currently has 24,895 subreddit members; no comparable data is tracked for Lure: Free.

Twitch viewers

Growtopia
43Down 12%
Lure: Free

Growtopia currently has 43 live Twitch viewers; no comparable data is tracked for Lure: Free.

YouTube subscribers

Growtopia
117k
Lure: Free
21

Growtopia currently has about 5571× as many YouTube subscribers as Lure: Free — 117,000 vs 21.

How these estimates are made

Growtopia

Growtopia is estimated to have 460 – 2k players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Lure: Free

Lure: Free is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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