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Head to head

Gray Zone Warfare vs World Of Stalkers

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

April 2024 · 2 years ago
To be announced

Daily players

9k – 33k
No population data

Estimated players

220.9kDown 1.4%

Available on

  • Windows

Platforms

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Gray Zone WarfareWorld Of Stalkers

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.7kUp 0.7%
July 2026~219.1k

World Of Stalkers

Average monthly estimated players
MonthEstimated playersChange
August 2026
July 2026

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
2.7kDown 16%
World Of Stalkers

Gray Zone Warfare currently has 2,677 peak concurrent Steam players; no comparable data is tracked for World Of Stalkers.

Discord members

Gray Zone Warfare
153.1k
World Of Stalkers

Gray Zone Warfare currently has 153,086 Discord members; no comparable data is tracked for World Of Stalkers.

Twitch viewers

Gray Zone Warfare
214Down 30%
World Of Stalkers

Gray Zone Warfare currently has 214 live Twitch viewers; no comparable data is tracked for World Of Stalkers.

YouTube subscribers

Gray Zone Warfare
1.6m
World Of Stalkers

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for World Of Stalkers.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 9k – 33k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World Of Stalkers

World Of Stalkers is showing no measurable concurrent players on Steam. Around 150 – 380 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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