Head to head
Gray Zone Warfare vs Warborne: Above Ashes
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Gray Zone Warfare
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~219k | Up 0.1% |
| August 2026 | ~218.7k | Down 0.2% |
| July 2026 | ~219.1k | — |
Warborne: Above Ashes
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.3k | Down 0.4% |
| August 2026 | ~6.3k | Down 2.8% |
| July 2026 | ~6.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Gray Zone Warfare
- 2.6kDown 3.0%
- Warborne: Above Ashes
- 1.2kDown 0.2%
Gray Zone Warfare currently has about 2.1× as many peak concurrent Steam players as Warborne: Above Ashes — 2,596 vs 1,239.
Discord members
- Gray Zone Warfare
- 152.7kDown 0.2%
- Warborne: Above Ashes
- 15.8kDown 2.9%
Gray Zone Warfare currently has about 9.6× as many Discord members as Warborne: Above Ashes — 152,746 vs 15,837.
Twitch viewers
- Gray Zone Warfare
- 128Down 15%
- Warborne: Above Ashes
- 0
Gray Zone Warfare currently has 128 live Twitch viewers, while Warborne: Above Ashes has 0.
YouTube subscribers
- Gray Zone Warfare
- 1.6m
- Warborne: Above Ashes
- 6kDown 0.5%
Gray Zone Warfare currently has about 267× as many YouTube subscribers as Warborne: Above Ashes — 1,610,000 vs 6,040.
How these estimates are made
Gray Zone Warfare
Gray Zone Warfare is estimated to have 7k – 23k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warborne: Above Ashes
Warborne: Above Ashes is estimated to have 3k – 11k players a day. Around 73k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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