Head to head
Gray Zone Warfare vs Royal Quest Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Gray Zone Warfare
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~220.2k | Up 0.7% |
| August 2026 | ~218.7k | Down 0.2% |
| July 2026 | ~219.1k | — |
Royal Quest Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.9k | Up 2.3% |
| August 2026 | ~3.9k | Up 23% |
| July 2026 | ~3.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Gray Zone Warfare
- 2.4kDown 9.7%
- Royal Quest Online
- 644Up 23%
Gray Zone Warfare currently has about 3.7× as many peak concurrent Steam players as Royal Quest Online — 2,407 vs 644.
Discord members
- Gray Zone Warfare
- 152.6kDown 0.3%
- Royal Quest Online
- 12.8kUp 0.3%
Gray Zone Warfare currently has about 12× as many Discord members as Royal Quest Online — 152,633 vs 12,757.
Twitch viewers
- Gray Zone Warfare
- 127Down 44%
- Royal Quest Online
- 0Down 100%
Gray Zone Warfare currently has 127 live Twitch viewers, while Royal Quest Online has 0.
YouTube subscribers
- Gray Zone Warfare
- 1.6m
- Royal Quest Online
- —
Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for Royal Quest Online.
How these estimates are made
Gray Zone Warfare
Gray Zone Warfare is estimated to have 6k – 21k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Royal Quest Online
Royal Quest Online is estimated to have 2k – 6k players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


